This item's viability and playstyle plummeted due to the spawn removal of the Ring of Phasing in the DLC. Includes ghosts and ghoul variants, all mimics, underground moles, all problem enemies, and even the normally untouchable Dead Ringer and throned King Conga. Mystery Weapon - RNG but guaranteed Obsidian or Titanium material.ĭagger of Phasing - Has 2 dmg and is the only weapon with 'Phasing' dmg which allows to hit all enemies without fail. Deals 'Piercing' dmg.īlunderbuss - The only weapon with a 'cone' range. Acts like a pseudo-Lute.Ĭrossbow - Functionally just a Bow with +1 range, but requires frequent reloading to compensate. Trades double dmg for the similarly functioning Axe's wider range.Ĭat o' Nine Tails - Requires practice, but does the job well. NecroDancer is a fast paced game, so accuracy is very important. This wasn't just a quick port with no thought behind it. Zone in on the zones and boss around the bosses to advance and collect points. Stop the NecroDancer once more, as you use your flippers to battle bosses and acquire the Golden Lute. Rapier - A situational alternative to the Spear or its upgrades. As nullstorm0 has said, we put a lot of effort into refining the controls and ensuring that they work well on touch devices. Challenge your skills in this pinball and rhythm fusion table, which captures the wacky atmosphere and killer soundtrack of the acclaimed rogue-like. But unlike the similarly situational Rapier, this weapon offers no 2x dmg. Be careful around Warlocks and Shopkeepers.Īxe - A more situational version of the Broadsword. Unlike other range weapons, this one is less susceptible to snag. All 'range' weapons can also function as a makeshift Dagger during close emergency encounters. Also deals 'Piercing' dmg which are useful for problem enemies (Blademasters, Armored Skeletons, Armadillos, Beetles, Knights, Orcs, and Devils) which are normally a problem for most other weapons. Crypt of the NecroDancer v3.0.1 is now available Before we get into the changelog, we wanted to take some of this space to address some of the most frequently asked questions so far. Rifle - An upgrade to the Bow and Staff with a buffed 3 dmg, this weapon allows enemy sniping up to 20 tiles away, virtually removes close combat kiting, and effectively guarantees player safety at long range. This weapon removes any cardinally or diagonally positioned enemy that would attack the player within a chosen direction and gives a wide window for the player to focus on other directions. Unlike its alternative the Blunderbuss (the only other weapon with consistent range and splash dmg), this weapon deals no self-knockback, requires no reloading, and its range is concentrated on 3x2 in front of the player. With its 6-tile attack range it easily clears out a path for the player to move or escape to. War Hammer - Very few weapons have reliable range or splash dmg, but this weapon has both.
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